![universal control remapper program universal control remapper program](https://cdn.windowsreport.com/wp-content/uploads/2021/10/Key-Mapper.png)
- Universal control remapper program install#
- Universal control remapper program upgrade#
- Universal control remapper program software#
- Universal control remapper program code#
- Universal control remapper program download#
A clean upgrade path may not be provided from one version to the next, it may eat your homework, etc, etc. It is not a polished product, and there will be bugs and other issues. UCR is currently still in the early stages of development. Plans are in motion to potentially be able to block games from seeing your physical stick move, but these are likely to be a long way off at best. The "GameBind" plugin is an attempt to work around this issue. As long as you can get the game or application to ignore input from your real joystick, and only take input from the virtual joystick, then you can effectively "remap" a joystick using UCR. What you can do though is send keyboard or mouse output in response to joystick input, or make a fake "virtual" joystick (A joystick that UCR creates that windows thinks is real) move in response to your real joystick's input. Whilst UCR can "remap" keyboard and mouse (Make applications think one key was pressed when in fact another was pressed), it cannot remap your joystick in this way - applications and games will always be able to see the input you make on a joystick. I am always open to the idea of plugins that enable disabled people to play games, so please do let me know if you have any ideas. OneSwitch seeks to enable physically disabled kids, who can often only operate one button or very limited input devices, and UCR features some plugins which were made for them. UCR is targeted not just at regular gamers, but also disabled gamers. This inserts a delay between your input and the simulated output, so you can move your input, double-click "Bind" in the game, then wait until UCR sends the simulated input, which the game then binds to.
Universal control remapper program code#
Runs the AHK code that you type into a textbox when you press the button you bind to it.Ĭan do almost anything - launch programs, change window etc.įacilitates binding outputs to games when you cannot "block" the game from seeing your physical input (eg with Joystick input, which cannot be blocked), meaning that you cannot bind the game to UCR's outputs, because it sees your Input to UCR first. Speaks some text when a profile becomes active - handy with ProfileSwitchers so you know what profile you are in. Can be used in combination with "Profile inheritance" to set up "Shift states" where holding one button alters the function of other buttons. Remaps mouse to joystick using Delta mouse information (Does not care about cursor position or if cursor hits edge of screen).Īllows you to switch profile and the press of a button, and optionally switch to another profile (eg return to original profile) on release. Useful if you need to remap a normal axis to two pedals or XBox triggers. Use eg to turn two-axis pedals into a one-axis "rudder". Remaps two axes from one or two physical sticks onto one virtual axis. Remaps an axis to a pair of buttons - use to remap an axis to left and right arrows, or use two to map a whole stick to arrow keys or WSAD. Remaps one axis to another, with optional invert, sensitivity (curved or linear) and deadzone. Remaps one button (Keyboard key, mouse button, joystick button or joystick hat direction) to another. A plugin can do anything AHK can do: Launch an app, fill out a form, etc, etc See the screenshot above for an idea of the kinds of things plugins can do in UCR, but the possibilities are pretty endless. Custom GUI controls are provided for use by plugin writers to allow the user to select the inputs which trigger the plugin's functionality. Creating a new plugin is as simple as editing a text file and placing it in the plugins folder.Ī number of "Core" plugins are included with UCR, but users are encouraged to write their own and distribute them. Plugins can be organised into Profiles, so you can easily switch between different configurations.Įach plugin is simply an AHK script. You can add as many plugins as you like, with each typically performing a small task such as remapping one key to another.
![universal control remapper program universal control remapper program](https://i.ebayimg.com/images/g/FLIAAOSwf1Je7OY-/s-l300.jpg)
Universal control remapper program download#
There is no installer of any kind, just download the zip, extract it and run.Īt the core of UCR are plugins.
![universal control remapper program universal control remapper program](https://inovaestudios.blob.core.windows.net/forumsavatars/optimized/3X/1/e/1ef198a9136f176dfaf6a4563f6f1395245cd630_2_690x388.jpeg)
UCR is powered by AutoHotkey, specifically the AHK_H variant by HotkeyIt, but you do not need Autohotkey installed to use it.
Universal control remapper program software#
UCR is an application similar to the kind of software that comes with a keyboard, mouse or joystick - it lets you alter the way your input devices work and remap one to the other - one unified app for all your input devices. If this step fails, open an admin command prompt and navigate to UCR's resources folder, there are.
Universal control remapper program install#
NET version of UCRįor Virtual XBox controllers to work, you must:Ī) Install the latest version of vJoy from ī) On first run of UCR, check the vJoy log to make sure vJoy loaded OKįrom the UCR main menu: IOClasses -> vJoy -> Show vJoy logįrom the UCR main menu: IOClasses -> vJoy -> Install SCPVBus This AHK version of UCR is no longer developed.